Sightlines & Landmarks
Players never get lost in a space with strong landmarks and clear sightlines.
Every great level has: a visible goal, intermediate landmarks, protected sightlines, and pacing beats.
Walk through your space in first-person. If you don't know where to go within 3 seconds, the design is failing.
The rule of thirds for landmark placement: never put the destination dead-center. Place it at a 1/3 offset so the journey tells a story. Use the rule of seven — at any point in the map, the player should be able to see at least one of the seven key landmarks.
Sightlines are paths where the player can see a destination before they reach it — they create anticipation and curiosity.
