The Clicker Game Blueprint
Before writing a single line of code, plan your architecture. A good blueprint saves hours of rewrites.
We're building a complete Clicker Game. Here's what it will have:
๐ฑ๏ธ Click a button โ earn coins ๐ Auto-clickers that earn coins over time ๐ช Upgrade shop (better click value, auto-click speed) ๐พ Data saved between sessions ๐จ Polished UI with animations
- ServerScriptService/
โโโ GameService (main server logic) โโโ DataService (DataStore)
- ReplicatedStorage/
โโโ Events/ (RemoteEvents) โโโ Modules/ (shared logic)
- StarterPlayerScripts/
โโโ UIController (client UI)
- StarterGui/
โโโ MainGui
This architecture separates concerns cleanly. Let's build it.
